Fable Bound

A twenty-foot hull that pitched on pneumatics, sequenced by MIDI from a live Ableton set.

Role
Lead artist — design, fabrication, control systems, fundraising, and crew
Years
2023-11 — 2025-01
Where
Black Rock City
Disciplines
Fabrication · Embedded · Show control · Organizing
Grant
Burning Man Honoraria
Crew
Core of 16. ~60 volunteers over 11 months
Shown
Burning Man 2024, Denver decompressions, Apogaea, Rumpus in the Park
The finished viking ship at dusk on the playa, shields glowing warm from within and blue light washing the painted wave skirts at its base
Black Rock City, August 2024. The shields lit from inside; the sea lit from below.

Requirement

The ship had to move on demand, in time with music, with people standing on it, for a week in the desert. That set most of the architecture. The movement needed enough force to lift a loaded hull, a slow enough travel to be safe with people aboard, and control that could be handed to whoever was running the music rather than to an operator with a switch.

Movement

Four shop air jacks are installed under the hull, the type used for lifting trucks. Each is rated at 3,500 lb, giving roughly fourteen inches of vertical travel at the bow. Air is valved by twelve, 12V solenoids driven through relays. A primary air ballast fills four secondary ballasts with solenoid controls for filling and venting. All the hardware is driven from a custom circuit board Nathan Koral built for the project.

The lit ship at night with people aboard, a burst of flame above the deck

Control

Firmware on the board handles three relay functions and holds the safety interlocks. Fill and exhaust do what they say. The third drives a secondary ballast reserve, which keeps air available between cycles so a movement never has to wait on the compressor catching up.

Above that, a Mac mini runs a Node application that receives MIDI. Each note maps to a movement program. Sequencing the ship from the same Ableton session that played the music meant the person running sound was also running the ship, and neither side needed to understand the other.

Safety

The piece was built for Burning Man, where the "Safety Third" is the standard but catching participants in the pinch points or under the ship was a concern. Pinch points were made physically unreachable rather than signposted, and the stairs and deck were built so that climbing aboard felt adventurous without offering anyone a way to get it wrong. It has not been installed in a non-Burning Man public context, which would need constant on-site oversight.

Field failure

The compressor charging the pneumatic system failed on the third day and could not be replaced on playa. Lighting and sound ran for the full week; the movement did not. The system itself was sound — the failure was in the supply feeding it. It was a straightforward repair once we were home, and the ship has run at two decompression events since.

Crew

Eleven months of build days, and about half the crew found the project through the Burning Man artist posting rather than through anyone on it. My primaryjob was to keep the build moving, and to keep the crew happy. I did that by making sure everyone had a role that suited their skills and interests, and by fostering a collaborative environment where ideas could flourish. Much of the aesthetic and narrative was developed by the crew, and I made sure to credit them for their contributions. The project was a success because of the dedication and creativity of everyone involved.

Sixteen crew members in matching black hoodies posed in front of the ship on the open playa under heavy gray cloud
The crew, on playa. Most of them had never built anything like this before they showed up.

Specification

Movement

01
Air jacks
4 × 3,500 lb
02
Vertical travel
14 in
03
12 Solenoid valves, relay-driven
12 V
04
Max Load
14,000 lb

Control

05
Control host
Mac mini
06
Sequencing application
Typescript Node
07
Trigger source
MIDI / Ableton
08
Relay channels — fill, exhaust, ballast
3
09
Lighting Control
Pixel Blaze
An AI-generated concept rendering of a viking longship resting in a circular depression in desert dunes
The first image of it that existed, generated in January 2024 to explain the idea to other people. Nobody on the team could draw.Photo AI-generated concept image
A hand holding a translucent panel up against a deep blue sky, sunlight blazing through the material
Build day inside a timber-framed shop, half a dozen people working along a run of steel box section while a grinder throws a sheet of sparks
April 2024. Build days ran most weekends for eleven months.
The welded steel keel frame clamped up outdoors under a canopy, dozens of C-clamps holding the cross members while the epoxy sets
The steel spine, before any of it looked like a ship.
Two deer skulls with full antler racks packed in a cardboard box outdoors
Deer skulls donated by my grandfather.
Seven painted round shields propped against the ship's hull in a suburban back yard, each with a different burned and stencilled design
July 2024, a month out. Shields made by Martin Stenflo and Leanne Lopez.
The control electronics laid out on a bench — a green custom circuit board marked FABLE BOUND carrying four ESP32 modules and relay boards, wired to 12-volt supplies through a labeled harness reading PS RAIL, SB UP, SB AFT and SB FORE
The board that ran the ship. Labeled harness, because you cannot debug a pneumatic system in the dark at 2am otherwise.Photo Nathan Koral
The complete ship parked on a path in a Denver park in spring, painted blue wave skirts spread around its base and wooden steps at the center
April 2025, set up in Denver. It traveled after the burn.
A forklift lowering a section of the ship's hull into place on the open playa
Setting the hull, Black Rock City.
Four painted shields overlapping — a raven in flight on scorched pine, pale roots spreading across dark boards, a gold vegvísir stave, and a hooded figure in silhouette
A life-size raven sculpture of black feathers and leather perched on a nest lashed to the mast, wings spread, against a blue desert sky
A raven built from cut black leather gripping the ship's rail with wire talons, the empty playa stretching out behind
A tooled leather panel hung on the mast, burned with a raven above a rune compass and a ring of staves
An antlered skull mounted high on the mast at blue hour, uplit from a collar of warm light at its base
The ship lit at dusk outside an event center, shields glowing cyan and the wave skirts washed blue, people standing on deck
October 2024. First outing after the playa, at a decompression event.
The ship on a grass field beneath tall cumulus, shields mounted along the hull and painted waves banked against its sides
June 2025, Apogaea, Colorado regional burn.
A low three-quarter view of the ship shot into the sun, the prow spiral silhouetted against a burst of light above the painted waves
The ship broadside on a grass field under a bright blue sky, its Fable Bound sign staked in the foreground
The ship from the bow quarter with both prow spirals visible, wave boards running the length of the hull

Built with

  • Leanne LopezCo-lead, concept, narrative, shields
  • Nathan KoralElectronics
  • Dan MountainFabrication, woodworking
  • Alex MakiControl software, Lighting
  • William MathewsonElectronics, fabrication
  • Dan BlackmonSnake sculpture, fabrication
  • Norma PereaTextiles, decoration
  • Vesper Hollydecoration
  • Martin StenfloShields, fabrication
  • Sheena McNealdecoration
  • Corrine TrujilloMurals
  • Charlie GleesonSoundscapes
  • RinthFabrication
  • RoseVultures
  • BravoWelding, photography

Writing